
There’s one other set of rules that, while not as remarkable as Ingenuity and Doom, also have a noticeable impact on the feel of the Hellboy gameplay. It’s a rule that encourages players to take Hellboy-like decisive action.


For example, if 3 agents spend 10 additional minutes searching a room for clues, just to make sure, that generates 3 Doom. The advancing plot can generate it or when characters spend 10 minutes extra to be thorough. Furthermore, these dice explode, values adding and stacking to create some spectacular in-game moments.ĭoom, a concept appropriate to Hellboy, is nearly the opposite and works against the PCs. When you earn an Ingenuity point, you have the option of saving it or using it straight away, and the choice you make then also matters. When you have Ingeunity points, you can use them on rerolls, reduce damage, boost initiative, stabilise creatures, and activate powers. Each time you roll, there’s a %10 chance of scoring either a Doom or Ingeunity point. Hellboy feels different in your hand to D&D. The difference is due to the Doom and Ingenuity rules.Īny time a player character makes an ability check, attack roll, saving throw, or has an outcome decided by the roll of a d20, the player also rolls a single d10. That’s not because of the modern setting, the swapping of experience points with milestones or Robert Schwalb’s initiative system. I said that this 5e-powered RPG doesn’t feel like D&D. Given that each monster has been drawn already, their omission is disappointing.

Most frustratingly, the bestiary isn’t fully illustrated. There are no images with curves, no close-ups of the delightful horrors from Mignola’s mind. Some chapters begin with a full-page illustration, but all other art fits perfectly across the two-column layout. Hellboy isn’t just great storytelling, it’s a visual treat from Mike Mignola, and there is surprisingly little art in the book given that. I want first to say that while I’m giving the Hellboy RPG the thumbs up that I feel this title could have had, perhaps should have had, two thumbs.

One new rule is responsible for that, and we’ll get on to that gamer changer in just a bit. It doesn’t feel like Dungeons & Dragons’ 5th edition, though. My fear was that this RPG wouldn’t feel like Hellboy. While this is a review of the PDF edition, I have a Collector’s Edition Book due to my supporters’ tier scheduled to arrive next month. I’m a big Hellboy fan I liked even the last movie, despite its flaws.
